![]() ![]() Not a bad legacy - and that's just scratching the surface. ![]() The system was awash with big name games, and by the time it finally appeared in Europe in April 1992 it had no problem repeating the success it was enjoying in North America and Japan.įor the first time in a decade, the European gaming scene was having its head turned by incredible console games like the superb launch titles F-Zero and Super Mario World, swiftly followed by enduring classics such as The Legend of Zelda: A Link to the Past, Castlevania IV, Pilotwings, Super Mario Kart, Star Fox, Street Fighter II Turbo, Super Ghouls and Ghosts, Super Mario All-Stars, and in its later years Super Metroid, Yoshi's Island, Killer Instinct and the Donkey Kong Country trilogy from Rare. Needless to say, by the time the machine had hit its stride, it left its competitor's offerings looking decidedly old hat.Īlso, Nintendo had the added benefit of having so many big home-grown brand names to call upon, not to mention all the big third party companies such as Square, Capcom, Enix, Konami and the like. The PC Engine/Turbografx-16 had already been on the market for over three years before the SNES arrived in Japan on 21st November 1990, while Sega's Mega Drive had been around for more than two years. ![]() Having commanded a vice-like grip on the North American and South-East Asian game markets, it waited until its opponents had all shown their hands before trumping all of them with the Super Nintendo - or SNES as it became affectionately known.Įven so, Nintendo took its sweet time. Nintendo was pretty reluctant to release a follow-up to the NES. ![]()
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